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ABOUT me

I was born and grew up in Taiwan. My bachelor degree is Industrial Design. After I graduated from college I decides to become a 3D artist and entered Academy of Art University. I focus on hard surface and environment modeling and texturing, but also have ability to do organic modeling.

As a 3D Modeling artist, I can follow design reference accurately and create film-quality models in a wide range of styles with clean organized topology and wire frame. I am experienced in using multiple tools such as Maya, Zbrush, Mudbox, and Photoshop and experienced in working with other talented artists from different countries, and still able to communicate, collaborate with and produce amazing work with all the people in production.

 

Now I am looking for employment in any kind of CG works and also freelance work.

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